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Free Range Games- Unreleased Title- Area 4

I've been given permission to show some of the work I created for Free Range Games, on an Unreleased Title, as part of Tripunk! This project was super fun to be a part of, my environment art experience grew massively and it was very exciting to watch something grow from the start.

This area was my largest achievement, after receiving a proxy block out from the Art Director Pete Day, I was able to make accurate game ready geo that incorporated our style, as well as propose and make several visual changes to iconic features to avoid transport copyright issues, resulting in a unique homage to the original r33 Bluebird. While working on this scene I was the sole environment artist, responsible for modelling, UV unwrapping, creating RGBA masks, master materials and all other texture related elements. I was responsible for the final render lighting, post processing and the final render art direction.